All Platforms will undergo maintenance on Thursday 15th June 2023, starting at
#NWXbox & #NeverwinterPS 6am PDT/9am EDT/ 2pm GMT+1 UK
#NWPC 7am PDT/10am EDT/3pm GMT+1 UK
2 hours estimated downtime
Patch Notes are now available:
Version: NW.290.20230424a.8
Release Notes
Combat and Powers
Companions
We’ve standardized how companions provide shield to players. There are a few key changes that have occurred to make the results more predictable, balanced, and hopefully fun!
• Companion shields stack with Player shields
• Companion shields do not stack with themselves, or, with other Companion shields
• Companions always provide Shields (blue bar), and not Temporary HP (yellow bar)
• Companion shields have a rough baseline of 5% of max hit points, for multi-target shields
• Companion shields have a rough baseline of 10% of max hit points, for single-target (summoner) shields
• Weaker Companion shields do NOT replace a stronger Companion shield
• A 10% shield will not be replaced with a 5% shield (uses current shield HP, not max)
• Note that this means you are unable ‘refresh’ a companion shield by applying a weaker one, even if the duration on the stronger one is about to expire
• We are testing this change with the intent of rolling it out to more shields if it’s liked
• Recharge time, Radius, etc. are less standardized, so some companions will have higher shield uptime, more reliable shields, etc.
• We may change baselines and such or make variations based on pet specifics going forward, but this is our starting target.
This has resulted in significant changes to the following shield-providing companions:
Barbarian Shaman
• Nature’s Wind provides a 5% shield to nearby allies
• Protecting Strike healing increased
Deva Champion
• Shielding Light provides a 5% shield to nearby allies
• Smiting Blows’s Critical Severity reduction no longer stacks with itself
Elminster Aumar
• Effulgent Epuration (active skill) can now be used at the start of combat
• Effulgent Epuration is a 10% summoner shield
• Cooldown and Duration adjusted as well
Erinyes of Belial, Avernus
• Devastating Opportunist power now displays on their companion info
• Devastating Opportunist update to be more reliable and usable in melee range
• Bloody Spiral provides a 10% summoner shield and 10% companion shield
• Bloody Spiral cooldown decreased to 15s -> 10s
• Bloody Vengeance passive reworked to add a small summoner heal to Bloody Spiral
• Rebalanced as a Single Target Support companion
Stronghold Cleric
• Reinforced Aid provides a 5% shield to nearby allies
•Reinforced Aid healing slightly decreased (to offset shield changes)
• Reinforced Aid radius increased
This has also necessitated a change to two companions’ player bonus powers:
Angel of Protection – Angel’s Insight
• Provides a 10% shield
Elminster Aumar – Effulgent Epuration
• Provides a 10% shield
Lastly, we took the time to clean up a few miscellaneous bugs with shields, such as making them consistently target all nearby friends (for multi-target ones) and having them behave consistently when exiting combat and a few other edge cases. Please let us know if you spot and odd behaviors with companion shields.
Other companion changes in this update:
Cleric Disciples
• Healing Word healing increased
• Fawns and Fireblossom Zealot
• Healing on Spring of Life and Fireblossom Bloom reworked to prevent excessive healing at low item levels
• Healing should be slightly higher at higher item levels, but more comparable to other heals at lower item levels
Scarecrow
• Horrid Gaze reworked; when buffed by Fearful Loathing passive, provides a 2s stun every 8s.
• Rebalanced as a Single Target companion
Skeleton
• Bonemeal and Tenderizer damage bonuses and stacking reworked and rebalanced
• Tenderizer now stacks and is consumed per Skeleton, rather than one big shared stack
• Rebalanced as a Single Target companion
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